Saturday, December 3, 2016

Gamification

Image result for gamification
     One of the most important things to consider when using gamification in the classroom is that the program you are using is appropriate for the classroom and also that age of your students. If it is not then your students will not understand it. Another thing to consider is to make sure the your students have access to the program in and outside of the classroom.  
     The best example of gamification I've seen is in class when we used Osmo. I think it is a great way to have the students interact and be engaged in these learning activities. It was a great way for the students to be learning and having fun and getting the students involved while doing so. 
     I think gamification is a good thing. I think there needs to be rules and expectations for the students to stay on task and make sure they are learning and not just playing a game.